VR & Haptics Β· NTU HCI Lab Β· 2024
πŸ“‘ ACM CHI 2024

Paired-EMS

Antagonistic Muscle Stimulation for VR Force Feedback

First system to stimulate both muscles in an antagonistic pair simultaneously β€” making VR force feedback feel genuinely real. Published at ACM CHI 2024, Honolulu.

ACM CHI 2024 EMS / Haptics Virtual Reality HCI Research NTU HCI Lab
VENUE
CHI 2024
LOCATION
Honolulu
LAB
NTU HCI
METHOD
Dual-Ch EMS
STUDY N
32 P
RESULT
Preferred
Figure 1 β€” Paired-EMS Concept
FIG. 1 β€” Muscles activated by real-world forces vs. Prior EMS (single muscle) vs. Paired-EMS (both muscles in antagonistic pair) + actual electrode placement on bicep/tricep.
β–Ά  HCI DEMO Β· PAIRED-EMS IN ACTION
Motivation
The Mismatch in Prior EMS

Prior EMS systems stimulate only the antagonist muscle to simulate external force β€” but the body actually uses both muscles in a pair simultaneously. This mismatch makes the haptic sensation feel artificial and unconvincing.

Prior EMS β€” Single Muscle

One-Directional Force

Stimulates only the antagonist. Sensation doesn't match real-world force perception β€” feels unnatural and disconnected.

Paired-EMS β€” Both Muscles

Bidirectional Tension

Stimulates both agonist + antagonist at once. Creates genuine internal tension that mimics real physical contact.

Figure 2 β€” Muscle Activation Comparison
FIG. 2 β€” Summary of muscles stimulated by prior EMS work (red) vs. muscles users actually activate (light green) across common scenarios: biceps vs. triceps, lifting, sword fighting, pushing, catching, and recoil from shooting.

// KEY INSIGHT

In almost every real-world force scenario, users activate the exact muscles that prior EMS ignores. Paired-EMS closes this gap by stimulating both sides of the pair β€” matching what the body naturally expects.

System Design
Hardware & Setup

The study used a combination of EMS electrodes and tactile feedback devices to evaluate how paired stimulation compares to baseline single-muscle EMS across blocking and punching tasks.

Figure 4 β€” Hardware Setup
FIG. 4 β€” Tactile devices worn by the 32 participants. All wore a vibrotactile sleeve to mask EMS tingling. For tactile feedback: 16 used (a) a solenoid actuator with a rotating plate to hit the user, and 16 used (b) an ERM-based vibrotactile band.
⚑
Dual-Channel EMS

Electrodes on both muscles of the antagonistic pair. Synchronized pulses fire on both channels simultaneously under controlled parameters.

πŸ”©
Solenoid Actuator

Rotating plate design delivers physical impact feedback to the fist/forearm β€” used by 16 of 32 participants.

πŸ“³
ERM Vibrotactile Band

ERM actuators in a wrist band provide vibration-based tactile feedback β€” alternative condition tested on the other 16 participants.

πŸ₯½
Vibrotactile Sleeve

Worn by all 32 participants to mask the tingling sensation of EMS β€” ensuring unbiased haptic evaluation.

Study Results
Participants Strongly Preferred Paired-EMS

A 32-participant user study evaluated Paired-EMS against the single-muscle baseline across Blocking (isometric) and Punching (isotonic) tasks β€” measuring realism, harmony, entertainment, comfort, and overall preference.

Figure 5 β€” User Preference Results
FIG. 5 β€” Distribution of user preference for Baseline vs. Paired-EMS on realism, harmony, entertainment, comfort, and overall preference during Blocking and Punching, with both Solenoid (a) and ERM (b) tactile feedback. Participants significantly preferred Paired-EMS for realism, harmony, entertainment, and overall β€” with large effect sizes. (* p<0.05, ** p<0.01)
"Participants significantly preferred Paired-EMS for realism, harmony, entertainment, and overall β€” with large effect sizes across both solenoid and ERM tactile conditions."
β€” ACM CHI 2024 Β· DOI: 10.1145/3613904.3642841
Technology
Stack & Hardware
Dual-Channel EMS Antagonistic Pair Stimulation Solenoid Actuator ERM Vibrotactile Unity VR Signal Processing User Studies (n=32) Statistical Analysis Python
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